Platform: PS4
Developer: Sega/Media Vision
Publisher: Sega
Year: 2016
Players: 1
Vakyria Chronicles is the name of a game franchise owned by Sega, which first entry appeared on 2008 for PS3, and years later it was remastered for PS4 (2016) and Switch (2018). Since the beginning, the game received positive feedback from both media and players, and it defined the framework for all that came next: three sequels, a manga and an anime. Besides, this first entry got awards from different sources, mainly praising its art, soundtrack and gameplay.
Valkyria Chronicles 1 is the sum of many efforts that delivered unheard-of, brilliant ideas as an outcome. It is influenced by classic SRPGs and yet it has a unique identity that follows its own rules. This product considers it’s not enough to repeat succesful patterns but it leverages them, takes them to a new territory and brings innovation.
So, gameplay is the mix between strategy and action, meaning that methodology/planning are as important as attacking effectively.
The context is a different take on the Second World War, because it mixes History with fantastic elements.
The game tells the story about the warlike conflict between the East Europan Imperial Alliance and the Atlantic Federation. In the middle of these nations is Gallia, a fictional country that tried to remain neutral, but it was attacked by the Alliance because of the huge amount of ragnite it has. Ragnite is a chemical substance used for development of military technology. After being ivaded, Gallia prepares to fight back, deploying its army and its militia to face the Empire.
And here’s where protagonists appear: Welkin Gunther, a young man interested in studying natural science and whose main goal is to become a teacher. And Alicia Melchiott, a girl that worked as a baker but had to join the militia in order to defend Bruhl, a small town located at the Gallian border.
Welkin’s and Alicia’s adventure begins when they meet each other and join to fight for Bruhl.
In general, plot is developed naturally and with congruence, there are some twists, there’s a positive character writing and dialogues with some depth about the fantasy lore. It’s quite common that a game needs some solid plot in order to be good, but this one can surpass most of our expectations, even for the current standard.
I mentioned before that the gameplay is an original mix between action and strategy, so, now it’s time to focus on this topic for more detail. This is an SRPG, because we control an army that needs to tactically position themselves and attack the enemy, and we have access to manage their stats and weapons too. Fortunately, the game goes way beyond this by approaching SRPG to a third person shooting game, and it does it naturally, fluently. This means we need to control the details about how our allies attack, because they are not going to do it just by pressing some command button. So, Valkyria Chronicles becomes a full challenge to our intellect and dexterity as players, becuase methods are needed to accomplish missions, but the way they are implemented is equally important.
Battle maps have no tiles like most SRPGs, and this causes that our allies can freely move around it. However, they can only move up to a maximum defined by their Action Points (AP) bar, so they just stop moving when this bar reaches zero. Turns are divided between Player Phase and Enemy Phase, but an ally may act as many times as Command Points (CP) remain. CPs are a limited resource that define how many actions we can perform in a turn. So, if there are 10 CPs, then this means we got 10 possible actions to do for our team, and we can freely distribute them across our allies based on the current situation. When no CPs remain, then Player Phase ends, but we may end our turn earlier to save some CPs for the next turn.
When an ally begins moving, his/her AP bar begins to decrease until it reaches zero, and, when this happens, he/she can’t walk unless we use another CP on him/her. In addittion to the previous rules, only one time per CP we can choose only one of these options: attack, recover, recover ally or occupy enemy camp (these actions don’t consume AP by themselves).
Like other SRPGs, soldiers are divided between classes, and each class is better for some tasks, and their advantages/disadvantages are explained early. Another common feature taken from the SRPG genre, is terrain advantage. On this game, any ally or enemy that positions behind cover gets more avoid, defense and blocks critical damage. Besides, camps provide additional defense and recovery for health/ammo each turn.
So, these are the core combat mechanics, we need to leverage our resources and attack with the appropiate soldiers according to the situation. Besides, accuracy is needed when firing or throwing grenades, because missed attacks also consume AP and CP. And that’s why I mentioned the game is a challenge from different angles.
Despite not necessary, grinding is allowed if we find some map is too difficult. This is achieved by skirmishes and they reward us with money and experience after cleared. Money is used to develop weapons and improve our tanks. Experience is a value that can be freely distributed acrross our soldier classes, and they level up with experience, providing some stat increases (training mode).
We can manage more features at headquarters besides weapon development and training: we may change members of our squad, change their weapons and get some rewards after clearing some missions. It’s a common practice to go to HQ after clearing a mission to acquire experience, improve weapons, etc.
In general, some ideas from core SRPG franchises may have influenced some mechanics on this game. Here are some of them, just as an example:
Fire Emblem – The idea of occupying camps while defending our base is quite similar to what Genealogy did. And Training is similar to BEXP from the Tellius saga.
Sakura Wars – The AP bar is clearly derived from Sakura 5.
FF Tactics – An ally may be defeated but we can still rescue him/her,.
Conclussions
Sega made a huge effort on this game, so it surpassed expectations from media and players, it had sales success, got awards and became a classic and must-play game from the SRPG category.
The outcome of their endeavors was this orignal mix between action/strategy, between History/fantasy and filled with a complete challenge, gameplay depth and amazing art/sountrack.
Score: 9.5