![](https://www.nintenderos.com/wp-content/uploads/2017/01/1-3-e1543913584835.jpg)
Platform: Switch
Developer: Monolith Soft
Publisher: Nintendo
Year: 2017
Players: 1
This game is considered as Xenoblade Chronicles’ sequel althought it has its own context and characters. However, it is very close to the first entry when it comes to gameplay and storytelling.
Xenoblade 2 world consists of a cloud sea called Alrest, which allows life for giant living beings called titans, which in turn are inhabited by humans, flora, fauna and special beings called blades. Blades are living weapons designed to assist people in combat, but only some people have the actual skills to use them, becoming drivers.
At the center of Alrest is the World Tree, a giant vertical structure which summit is said to be Elysium, an ancient paradise according to the legends. The lore says both humans and blades used to live there in the distant past, but they were all exiled by The Architect (considered the Creator) for unknown reasons.
The main protagonist is Rex and his adventure begins when he reaches Argentum Trade Guild in order to do some business. He is just a teenager that works as a salvager, extracting treasure chests from the sea and doing some merchant-related activities. However, his life will take a different course when he decides to accept a mysterious mission to get paid with a great reward, his days as a salvager are about to change…
And this is the beginning of the adventure, it is a story developed with the Xenoblade 1 style: a lot of focus on dialogues, flawless cinematic direction, plot twists, deep characters, unpredictable situations and amazing chapter endings.
This narrative style brings some new features too: interesting flashbacks from the past, cutscenes about the current bad-guys activities, and dialogues that provide a lot of perspective and context about the past and present of Alrest. Overall, it’s quite possitive whan can be said about the plot, and this is one of the game’s main assets after all. However, this doesn’t approach perfection and some issues exist: some cutscenes are left unexplained and designed to be interpreted by the player, instead of providing concrete flow of actions. Besides, if we follow all the game’s rules, some specific situations don’t make any sense at all. But, more importantly: the sum of all these flaws is not bigger than the general result by any means, and the possitive aspects outweigh the little set of issues. In fact, the story is easily superior than the ones provided on many JRPGs on the switch, but still not superior than what was written on Xenoblade 1.
Xenoblade 1 was a masterpiece though it had two serious problems: it required a huge amount of grinding and the combat interface was not that good. The good news is that this sequel solved both problems: grinding is sharply reduced to a little degree, and the combat UI is better than ever: more intuitive, more pratical and with easier controls.
Fortunately, this doesn’t mean this game is easier or trivial at all: battles are actually more complex and tactical, and it includes a brand new blade system that provides a wide range of possibilities for attacking. Overall, combat needs some strategy to succeed and this time, our team needs to balance attack, defense and recovery, so, the best approach may be to simply assign pairs of driver/blade to their matching role.
Some good features that returned from the first entry include: auto-attack, arts, specials, chain attack, aggro, affinity chart and equipment to boost stats.
These mechanics are mixed with new approaches: the blade system allows to set at most 3 blades per driver, improve and boost each blade through chips, aux cores and affinity charts, and the existence of an affinity level and trust level between driver-blade.
In addition to these features, more gameplay innovations include Merc Group (new side-quest system), collection points to farm items, blade gacha system (offline feature to obtain blades), and blades have field skills that allow to progress while exploring in order to discover areas.
All of the previously mentioned mechanics were implemented carefuly to enhance the experience of the game, and this was succesful from a general perspective.
Xenoblade 2 awesomeness doesn’t stop with the story and combat system, the world of Alrest was designed in the best possible way: huge regions are full of details, they are an invitation to exploring them. Any open-world game needs essentially a neat level design, and this one sits at the top among the very best, both from the performance and graphics perspective (considering switch’s limitations, of course). From the artistic approach it can be considered amazing, creative, impeccable and convincing. Landscapes include at least content like this: forests, desert, plains, tundra, villages, military bases, battle ships, futuristic envinronments, cities, caves etc.
Last but not least, music and voice acting are just as good as the first entry, most of the soundtrack is highly enjoyable and according to the situation.
Summary
Xenoblade Chronicles is a masterpiece and this is a worthy sequel, a continuation from all the good stuff. In the end, after evaluating most of the aspects of the game and averaging them, this entry comes as an essential must-play game for every switch owner.
Score: 9.5